﻿namespace WayneGameSolution.Construct
{
    using System;
    using System.Collections.Generic;

    public interface IPathWay
    {
        PathWayDirection Direction { get; }

        IDictionary<string, object> SourceProperties { get; }

        IArea TargetArea { get; }

        IDictionary<string, object> TargetProperties { get; }


    }
    public enum PathWayAxis
    {
        a = 3,
        Any = 0,
        b = 4,
        c = 5,
        x = 0,
        y = 1,
        z = 2
    }

    public enum PathWayDirection
    {
        Any = 0,
        Backward = -1,
        Forward = 1
    }
}

